Скрипторий: Monster - ijhyeojin (tian xia world guide)
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Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
На проверке от пользователя Beaver95Monster - ijhyeojin (tian xia world guide)
Ijhyeojin
Creature 14
Description
Ijhyeojins (ee-jyuh-jeens) were once joseung sajas, psychopomps who guided the dead to the Boneyard as divine punishment for their sins. Over time, they rejected their roles and became sakhils. Some did this due to a sense of injustice over having to atone for their sins in the afterlife, but all do so partially out of a desperate desire to reclaim their memories—for ijhyeojins are named for the fear they manifest, the fear of being forgotten. They prey on people who are socially isolated by circumstances or those obsessed with their legacy, slowly cutting their victims off from friends, professional contacts, and family. Ijhyeojins particularly enjoy infiltrating medical facilities to prey on patients who fear about being forgotten in their deaths, snatching away crucial memories from them or their visiting loved ones. Hunting in this way also grants the sahkils ideal positioning to lure joseung sajas to their demise.
Ijhyeojins resemble the pale-skinned psychopomps they used to be, except their faces have no distinguishable features, like a skull with a smooth layer of skin pulled over it. Their bodies continue to twist and grow the longer they live.
Recall Knowledge - Fiend ( Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27
Ijhyeojins resemble the pale-skinned psychopomps they used to be, except their faces have no distinguishable features, like a skull with a smooth layer of skin pulled over it. Their bodies continue to twist and grow the longer they live.
Recall Knowledge - Fiend ( Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27
Source Tian Xia World Guide
Perception +28; darkvision, lifesense 60 feet
Languages Celestial, Chthonian, Diabolic, Requian; telepathy 100 feet, truespeech
Skills Acrobatics +25, Boneyard Lore +28, Deception +28, Intimidation +28, Religion +28, Stealth +25
Str +6, Dex +5, Con +4, Int +4, Wis +8, Cha +8
Easy to Call An ijhyeojin's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but they're always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 35; Fort +22, Ref +25, Will +28
HP 310; Immunities fear; Weaknesses holy 10
Forgotten Presence Trigger The ijhyeojin critically succeeds at a saving throw against a spell Effect The ijhyeojin redirects the triggering spell to a new target other than its caster. If the ijhyeojin is wearing that target's face, the new target takes a –2 circumstance penalty to this saving throw.
Speed 30 feet
Melee claw +28 [+24/+20] ( agile), Damage 3d8+14 slashing plus swipe countenance Divine Innate Spells DC 34; 4th rewrite memory (at will); 2nd invisibility (at will; self only); Constant (5th) truespeech
Overwrite Memory ( emotion, fear, mental) The ijhyeojin alters the memories of a target within 30 feet, insinuating their faceless visage in the place of others. The target must attempt a DC 34 Will save.
Critical Success The target is unaffected.
Success The target is frightened 1 and treats no one as an ally for as long as it's frightened.
Failure The target is frightened 2 and is confused for as long as it's frightened.
Critical Failure The target is frightened 4 and confused for as long as it's frightened. If the target is a joseung saja, they instead realize the fear of being forgotten and become an ijhyeojin. Swipe Countenance ( mental, visual) Requirements The ijhyeojin's previous action was a successful claw Strike against the target; Effect The ijhyeojin copies the countenance of the target, imprinting it perfectly onto their own blank face. While only their face changes, creatures must Seek them and succeed at a DC 34 Will save to distinguish them visually from the original creature. The sakhil keeps the same visage for 24 hours or until they steal another.
Perception +28; darkvision, lifesense 60 feet
Languages Celestial, Chthonian, Diabolic, Requian; telepathy 100 feet, truespeech
Skills Acrobatics +25, Boneyard Lore +28, Deception +28, Intimidation +28, Religion +28, Stealth +25
Str +6, Dex +5, Con +4, Int +4, Wis +8, Cha +8
Easy to Call An ijhyeojin's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but they're always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 35; Fort +22, Ref +25, Will +28
HP 310; Immunities fear; Weaknesses holy 10
Forgotten Presence Trigger The ijhyeojin critically succeeds at a saving throw against a spell Effect The ijhyeojin redirects the triggering spell to a new target other than its caster. If the ijhyeojin is wearing that target's face, the new target takes a –2 circumstance penalty to this saving throw.
Speed 30 feet
Melee claw +28 [+24/+20] ( agile), Damage 3d8+14 slashing plus swipe countenance Divine Innate Spells DC 34; 4th rewrite memory (at will); 2nd invisibility (at will; self only); Constant (5th) truespeech
Overwrite Memory ( emotion, fear, mental) The ijhyeojin alters the memories of a target within 30 feet, insinuating their faceless visage in the place of others. The target must attempt a DC 34 Will save.
Critical Success The target is unaffected.
Success The target is frightened 1 and treats no one as an ally for as long as it's frightened.
Failure The target is frightened 2 and is confused for as long as it's frightened.
Critical Failure The target is frightened 4 and confused for as long as it's frightened. If the target is a joseung saja, they instead realize the fear of being forgotten and become an ijhyeojin. Swipe Countenance ( mental, visual) Requirements The ijhyeojin's previous action was a successful claw Strike against the target; Effect The ijhyeojin copies the countenance of the target, imprinting it perfectly onto their own blank face. While only their face changes, creatures must Seek them and succeed at a DC 34 Will save to distinguish them visually from the original creature. The sakhil keeps the same visage for 24 hours or until they steal another.